Difference between revisions of "FF8/Field/Script/Opcodes/041 CMOVE"

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* Long name: C? Move
* Long name: C? Move


==== Argument ====
==== Argument ====
 
none
none


==== Stack ====
==== Stack ====
:''X''
 
:''Y''
: ''X''
:''Z''
: ''Y''
:''????'' (always 0?)
: ''Z''
:'''CMOVE'''
: ''????'' (always 0?)
: '''CMOVE'''
 
====  Description  ====


==== Description ====
Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.
Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.
[[Category:Unfinished FF8 Opcodes]]

Latest revision as of 04:24, 23 May 2019

  • Opcode: 0x041
  • Short name: CMOVE
  • Long name: C? Move

Argument

none

Stack

X
Y
Z
???? (always 0?)
CMOVE

Description

Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.