Difference between revisions of "FF8/FileFormat r0win"
Qhimm>MaKiPL m (Fixed bad look) |
ffrtt>BukTop m (7 revisions imported) |
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AKAO1 | AKAO1 [Wind?] ?? | ||
|- | |- | ||
Line 198: | Line 198: | ||
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AKAO2 | AKAO2 [Win] | ||
|} | |} | ||
===SECTION2 (camera animation)=== | ===SECTION2 (camera animation)=== | ||
For camera data structure please head over to [[FF8/FileFormat_X|Battle stage model file]] | For camera data structure please head over to [[FF8/FileFormat_X|Battle stage model file]] | ||
===SECTION3,4,5,6,7,8 (UNKNOWN)=== | ===SECTION3 (UNKNOWN)=== | ||
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | |||
! style="background:rgb(204,204,204)" | Offset | |||
! style="background:rgb(204,204,204)" | Name | |||
! style="background:rgb(204,204,204)" | Description | |||
|- | |||
| 0 | |||
| Number of textures | |||
| Number of pointers in file | |||
|- | |||
| 4 | |||
| UNKNOWN | |||
| Pointer to UNKNOWN data | |||
|- | |||
| 8 | |||
| UNKNOWN | |||
| Pointer to UNKNOWN data | |||
|- | |||
| 12 | |||
| UNKNOWN | |||
| Pointer to UNKNOWN data | |||
|} | |||
===SECTION4,5,6,7,8 (UNKNOWN)=== | |||
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | ||
|- | |- |
Latest revision as of 04:25, 23 May 2019
By MaKiPL
R0win.dat is loaded by the engine just after the battle ends with winning situation. This file is complete sequence and logic for battle winning scene.
Structure:
ENTRY
SECTION1
SECTION2 …
SECTION8
EOF
ENTRY
|
|
|
---|---|---|
0 |
int |
NumberOfSections |
4 |
int |
Section_1_pointer |
8 |
int |
Section_2_pointer |
12 |
int |
Section_3_pointer |
16 |
int |
Section_4_pointer |
20 |
int |
Section_5_pointer |
24 |
int |
Section_6_pointer |
28 |
int |
Section_7_pointer |
32 |
int |
Section_8_pointer |
36 |
int |
Section_to_EOF |
SECTION1 (sounds)
|
|
|
---|---|---|
0 |
int |
NumberOfSounds |
4 |
int |
Pointer_to_AKAO1 |
8 |
int |
Pointer_to_AKAO2 |
16 |
AKAO |
AKAO1 [Wind?] ?? |
126160 |
AKAO |
AKAO2 [Win] |
SECTION2 (camera animation)
For camera data structure please head over to Battle stage model file
SECTION3 (UNKNOWN)
Offset | Name | Description |
---|---|---|
0 | Number of textures | Number of pointers in file |
4 | UNKNOWN | Pointer to UNKNOWN data |
8 | UNKNOWN | Pointer to UNKNOWN data |
12 | UNKNOWN | Pointer to UNKNOWN data |
SECTION4,5,6,7,8 (UNKNOWN)
|
|
|
---|---|---|
0 |
int |
NumberOfUNKNOWN |
4 |
int |
Pointer_to_UNK1 |
8 |
int |
Pointer_to_UNK2... |
Varies from number of UNKNOWNs |
int |
EOF |