Difference between revisions of "User:Shard"
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==[[FF8/Variables|Game Variables]]== | ==[[FF8/Variables|Game Variables]]== | ||
{{:FF8/Variables}} | {{:FF8/Variables}} |
Revision as of 20:27, 26 October 2014
testing
Game Variables
By Shard.
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the size of the variable. The variables are all stored in save files, with the save block starting at address 0xD10 on uncompressed PC saves. The parameter to access a variable in the game scripts is basically the offset from this point in the variable block. For example, getting main story progress (word 256, which is word 0x100 in hex) just gets the two bytes starting at address 0xD10 + 0x100 = 0xE10. The varmap is continuous in memory while the game is running as well. In the en-US version of the original and SE releases (and likely most other versions), the varblock begins at 0x18fe9b8. You can use this Cheat Engine Table to track them as you play.
Items in grey are unused by field scripts (some of them may be used in battle scripts).
Var type | Var Number | Description |
---|---|---|
Byte | 0-3 | unused in fields (always "FF-8") |
Long | 4 | Steps (used to generate random encounters) |
Long | 8 | Payslip |
Byte | 12-15 | unused in fields |
Signed Word | 16 | SeeD rank points? |
Byte | 18-19 | unused in fields |
Long | 20 | Battles won. (Fun fact: this affects the basketball shot in Trabia.) |
Byte | 24-25 | unused in fields |
Word | 26 | Battles escaped. |
Word | 28 | Enemies killed by Squall |
Word | 30 | Enemies killed by Zell |
Word | 32 | Enemies killed by Irvine |
Word | 34 | Enemies killed by Quistis |
Word | 36 | Enemies killed by Rinoa |
Word | 38 | Enemies killed by Selphie |
Word | 40 | Enemies killed by Seifer |
Word | 42 | Enemies killed by Edea |
Word | 44 | Squall death count |
Word | 46 | Zell death count |
Word | 48 | Irvine death count |
Word | 50 | Quistis death count |
Word | 52 | Rinoa death count |
Word | 54 | Selphie death count |
Word | 56 | Seifer death count |
Word | 58 | Edea death count |
Byte | 60-67 | unused in fields |
Long | 68 | Enemies killed |
Long | 72 | Amount of Gil the party currently has |
Long | 76 | Amount of Gil Laguna's party has |
Long | 80 | Counts the number of frames since the current movie started playing. |
Word | 84 | Last area visited. |
Signed Byte | 86 | Current car rent. |
Signed Byte | 87 | Built-in engine variable. No idea what it does. Scripts always check if it's equal to 0 or 10. Related to music. |
Signed Byte | 88 | Built-in engine variable. Used exclusively on save points. Never written to with field scripts. Related to Siren's Move-Find ability. |
Byte | 89-103 | unused in fields |
Long | 104 | Seems related to SARALYDISPON/SARALYON/MUSICLOAD/PHSPOWER opcodes |
Long | 108 | Music related |
Long | 112 | unused in fields |
Byte | 116-147 | Draw points in field |
Byte | 148-179 | Draw points in worldmap |
Byte | 180-255 | unused in fields |
Word | 256 | Main Story quest progress. |
Byte | 258 | not investigated |
Byte | 259-260 | unused in fields |
Byte | 261 | not investigated |
Byte | 262-263 | unused in fields |
Byte | 264 | not investigated |
Byte | 265 | not investigated |
Byte | 266 | World map version? (3=Esthar locations unlocked) |
Byte | 267 | unused in fields |
Byte | 268 | not investigated |
Byte | 269 | not investigated |
Byte | 270 | not investigated |
Byte | 271 | unused in fields |
Byte | 272-299 | SO MANY F***ING CARD GAME VARIABLES |
Byte | 300 | Card Queen re-cards. |
Byte | 301-303 | unused in fields |
Byte | 304-305 | Timber Maniacs issues found. |
Byte | 306-319 | Reserved for Hacktuar / FF8Voice |
Byte | 320-332 | Ultimecia Gallery related (pictures viewed?) |
Byte | 333 | Ultimecia Armory chest flags |
Byte | 334 | Ultimecia Castle seals. See SEALEDOFF for details. |
Byte | 335 | Card related |
Byte | 336 | Deling City bus related |
Byte | 338-340 | Deling Sewer gates opened |
Byte | 341 | Does lots of things.5 |
Byte | 342 | Deling City bus system |
Byte | 343 | G-Garden door/event flags. |
Byte | 344 | B-Garden / G-Garden event flags (during GvG) |
Byte | 345 | G-Garden door/event flags. |
Byte | 346-349 | FH Instrument (346 Zell, 347 Irvine, 348 Selphie, 349 Quistis) |
Word | 350-356 | Health Bars (Garden mech fight) |
Byte | 358 | Space station talk flags, Centra ruins related (beat odin?). |
Byte | 359 | Centra ruins related (beat odin?). |
Long | 360 | Choice of FH music. |
Byte | 364-368 | Randomly generated code for Centra Ruins. |
Byte | 369-370 | Ultimecia Castle flags |
Byte | 371 | unused in fields |
Byte | 372-376 | Ultimecia boss/timer/item flags |
Byte | 377 | Ultimecia organ note controller |
Byte | 378 | Centra Ruins timer (controls blackout messages from Odin) |
Byte | 379 | unused in fields |
Word | 380 | Squall health during mech fight. |
Byte | 382-383 | unused in fields |
Byte | 384 | Something about Laguna's time periods and GFs. |
Byte | 385 | Laguna dialogue in pub. Only the +2 bit is ever set. Don't change the +1 bit. |
Byte | 387 | Winhill progress? |
Byte | 388 | Timber Maniacs HQ talk flags (main lobby) |
Byte | 389 | Timber Maniacs HQ talk flags (office room) |
Byte | 390 | Edea talk flags at her house |
Byte | 391 | Laguna talk flags (in his office, disc 3) |
Byte | 392 | unknown (used in Edea's house and in the Balamb Garden computer system) |
Byte | 393-399 | unused in fields |
Long | 400 and 404 | Related to monsters killed in Winhill, but I don't think it actually does anything. Will investigate. |
Byte | 408 | unused in fields |
Byte | 409 | Balamb Garden computer system |
Byte | 410-431 | unused in fields |
Byte | 432 | BG Main hall flags |
Byte | 433 | Flags. Switches are assigned all over BG. No idea what any of them control. |
Byte | 434 | Flags. Switches are assigned all over BG. No idea what any of them control. |
Byte | 435 | Flags. Switches are assigned all over BG. No idea what any of them control. |
Byte | 436 | Moomba friendship level in the prison? Some actions cause these flags to be set. |
Byte | 437 | In BG on Disc 2, keeps track of who's in your party. In the prison, it's the current floor you're on. |
Byte | 438 | Cid vs Norg event flags |
Byte | 439 | Cid vs Norg event flags |
Byte | 440 | Event flags. (+1 Quad ambush, +2 quad item giver, +4/+8 Infirmary helped, +16 Nida, +64 Kadowaki Elixir, +128 Training center) |
Byte | 441 | Cid vs Norg event flags |
Byte | 442 | Rinoa Garden tour flags |
Word | 443 | Zell Health in Prison (Hacktuar) |
Byte | 445-447 | Propagator defeated flags |
Word | 448 | Unknown |
Byte | 450-451 | Various magazine/talk flags |
Byte | 452 | Lunatic Pandora areas visited? |
Byte | 453-455 | Moomba teleport variables |
Byte | 456-457 | unused in fields |
Byte | 458-459 | Used with MUSICSKIP in some Balamb Garden areas |
Byte | 460 | Random flags (some used for Card Club) |
Byte | 461-473 | unused in fields |
Byte | 474 | Random flags (some used for Card Club) |
Byte | 475-478 | CC Group variables |
Byte | 479 | If set to 0, disables all random battles during area loading. |
Byte | 480 | State of students in classroom (what they're doing). |
Byte | 481 | Controls a conversation in the cafeteria. |
Signed Word | 482 | Error ratio of missiles |
Byte | 484 | Missile Base progression? |
Byte | 485 | ToUK Progression (initially 0b111010101, +2 on finish quest. No other pops) |
Byte | 486 | ToUK room? (used to control map jumps in the maze) |
Byte | 487 | Missile base progression (also does something in BG2F classroom) |
Byte | 488 | Alternate Party Flags. Irvine +1/+16, Quistis +2/+32, Rinoa +4/+64, Zell +8/+128.1 |
Byte | 489 | Random talk flags? |
Byte | 490 | Cafeteria cutscene |
Byte | 491 | ToUK stuff |
Byte | 492 | I think this is a door opener for the missile base if you choose a short time limit. |
Byte | 493 | Missile base timer related? |
Byte | 494-527 | unused in fields |
Signed Word | 528 | Sub-story progression (it's a progression variable for individual segments of the game) |
Byte | 530 | X-ATM related (defeated it in battle?) |
Byte | 531 | Functionally unused. Read from at dollet, only manipulated in debug rooms. |
Byte | 532 | Controls footstep sounds at dollet (sand to concrete) |
Byte | 533 | not investigated |
Byte | 534 | not investigated |
Byte | 535 | not investigated |
Byte | 536 | not investigated |
Byte | 537 | not investigated |
Byte | 538 | not investigated |
Byte | 539 | not investigated |
Byte | 540-591 | unused in fields |
Byte | 592-593 | Seems to control angles and character facing. |
Byte | 594 | unused in fields |
Byte | 595 | not investigated |
Byte | 596 | not investigated |
Byte | 597 | not investigated |
Byte | 598 | not investigated |
Byte | 599 | not investigated |
Byte | 600 | not investigated |
Byte | 601 | not investigated |
Byte | 602 | not investigated |
Byte | 603 | not investigated |
Byte | 604 | not investigated |
Byte | 605 | not investigated |
Byte | 606 | not investigated |
Byte | 607 | not investigated |
Byte | 608 | not investigated |
Byte | 609 | not investigated |
Byte | 610 | not investigated |
Byte | 611 | not investigated |
Byte | 612 | not investigated |
Byte | 613 | not investigated |
Byte | 614 | not investigated |
Byte | 615 | not investigated |
Byte | 616 | not investigated |
Byte | 617 | not investigated |
Byte | 618 | not investigated |
Byte | 619 | not investigated |
Byte | 620 | not investigated |
Byte | 621 | not investigated |
Byte | 622 | not investigated |
Byte | 623 | not investigated |
Byte | 624 | not investigated |
Byte | 625 | Balamb visited flags (+8 Zell's room) |
Byte | 626 | not investigated |
Byte | 627 | not investigated |
Byte | 628 | unused in fields |
Byte | 629 | not investigated |
Byte | 630 | not investigated |
Byte | 631 | not investigated |
Byte | 632 | not investigated |
Byte | 633 | not investigated |
Word | 634 | not investigated |
Byte | 636 | not investigated |
Byte | 637 | unused in fields |
Byte | 638 | not investigated |
Byte | 639 | unused in fields |
Byte | 640 | not investigated |
Byte | 641 | not investigated |
Byte | 642 | not investigated |
Byte | 643 | not investigated |
Byte | 644 | not investigated |
Byte | 645 | not investigated |
Byte | 646 | not investigated |
Byte | 647 | not investigated |
Byte | 648 | not investigated |
Byte | 649 | not investigated |
Byte | 650-655 | unused in fields |
Word | 656 | not investigated |
Byte | 658 | not investigated |
Byte | 659 | not investigated |
Byte | 660 | not investigated |
Byte | 661 | not investigated |
Byte | 662 | not investigated |
Byte | 663 | not investigated |
Byte | 664 | not investigated |
Byte | 665 | not investigated |
Word | 666 | not investigated |
Byte | 668 | not investigated |
Byte | 669-671 | unused in fields |
Word | 672 | not investigated |
Byte | 674 | unused in fields |
Byte | 675 | not investigated |
Byte | 676 | unused in fields |
Byte | 677 | not investigated |
Byte | 678 | not investigated |
Byte | 679 | unused in fields |
Byte | 680 | not investigated |
Byte | 681 | not investigated |
Byte | 682 | not investigated |
Byte | 683 | not investigated |
Byte | 684 | not investigated |
Byte | 685 | not investigated |
Byte | 686 | not investigated |
Byte | 687 | not investigated |
Byte | 688 | not investigated |
Byte | 689 | not investigated |
Byte | 690 | not investigated |
Byte | 691 | not investigated |
Byte | 692-719 | unused in fields |
Byte | 720 | Squall's costume (0=normal, 1=student, 2=SeeD, 3=Bandage on forehead) |
Byte | 721 | Zell's Costume (0=normal, 1=student, 2=SeeD) |
Byte | 722 | Selphie's costume (0=normal, 1=student, 2=SeeD) |
Byte | 723 | Quistis' Costume (0=normal, 1=SeeD) |
Word | 724 | Dollet mission time |
Word | 726 | not investigated |
Byte | 728 | Does lots of things.3 |
Byte | 729 | not investigated |
Byte | 730 | Flags (+1 Joined Garden Festival Committee, +4 Gave Selphie tour of BG, +16 Kadowaki asks for Cid, +32 and +64 Tomb of Unknown Kind hints?, +128 Beat all card people?) |
Byte | 731 | unused in fields |
Word | 732 | not investigated |
Byte | 734 | Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie).2 |
Byte | 735 | not investigated |
Byte | 736-751 | unused in fields |
Byte | 752 | not investigated |
Byte | 753-1023 | unused in fields |
Byte | Above 1023 | Temporary variables used pretty much everywhere. |
Notes
- When the party splits in disc 2, each party member in the inactive party except Selphie has one of the eight bits changed for this variable. One member has a flag in the 4 most significant bits, and the other has a flag in the 4 least significant bits. It's done this way so that when the characters appear, they animate towards different locations in the field, rather than stacking on top of each other.
- This byte contains flags for which characters are in Squall's party when the party splits in disc 2.
- List of everything that 728 holds throughout the game:
- SeeD field exam "Conduct" score (lose points when you do something wrong at Dollet).
- Train job attempts (Timber)
- Tomb of the Unknown King student ID.
- Who you took to space in disc 3.
- The field controlling restriction unlocking in Ultimecia's Castle uses this to figure out where to jump the party after they've broken a seal. It's unknown how SETPLACE actually sets this, it's not always related to the field ID or the SETPLACE parameter. This variable is also set at Balamb Garden's front gate manually.:5. List of everything that 341 holds throughout the game:
- First flashback team
- Selphie's current action when escaping from Deling's mansion (changes the dialogue)
- FH Concert Crappiness
- Something in B-Garden classroom during the paratrooper attack.
Script Opcodes
Opcode | Name | Function Type |
---|---|---|
000 | 000 NOP (Unused) | Script Processing |
001 | 001 CAL | Script Processing |
002 | 002 JMP | Script Processing |
003 | 003 JPF | Script Processing |
004 | 004 GJMP (Unused) | Script Processing |
005 | 005 LBL | Script Processing |
006 | 006 RET | Script Processing |
007 | 007 PSHN_L | Memory |
008 | 008 PSHI_L | Memory |
009 | 009 POPI_L | Memory |
00A | 00A PSHM_B | Memory |
00B | 00B POPM_B | Memory |
00C | 00C PSHM_W | Memory |
00D | 00D POPM_W | Memory |
00E | 00E PSHM_L | Memory |
00F | 00F POPM_L | Memory |
010 | 010 PSHSM_B | Memory |
011 | 011 PSHSM_W | Memory |
012 | 012 PSHSM_L | Memory |
013 | 013 PSHAC | Memory |
014 | 014 REQ | Script Processing |
015 | 015 REQSW | Script Processing |
016 | 016 REQEW | Script Processing |
017 | 017 PREQ | Script Processing |
018 | 018 PREQSW | Script Processing |
019 | 019 PREQEW | Script Processing |
01A | 01A UNUSE | Entity |
01B | 01B DEBUG (Unused) | |
01C | 01C HALT | Script Processing |
01D | 01D SET | Entity |
01E | 01E SET3 | Entity |
01F | 01F IDLOCK | Field related |
020 | 020 IDUNLOCK | Field related |
021 | 021 EFFECTPLAY2 | Music and Sound |
022 | 022 FOOTSTEP | |
023 | 023 JUMP | Entity |
024 | 024 JUMP3 | Entity |
025 | 025 LADDERUP | Entity |
026 | 026 LADDERDOWN | Entity |
027 | 027 LADDERUP2 | Entity |
028 | 028 LADDERDOWN2 | Entity |
029 | 029 MAPJUMP | Field related |
02A | 02A MAPJUMP3 | Field related |
02B | 02B SETMODEL | Entity |
02C | 02C BASEANIME | Animation |
02D | 02D ANIME | Animation |
02E | 02E ANIMEKEEP | Animation |
02F | 02F CANIME | Animation |
030 | 030 CANIMEKEEP | Animation |
031 | 031 RANIME | Animation |
032 | 032 RANIMEKEEP | Animation |
033 | 033 RCANIME | Animation |
034 | 034 RCANIMEKEEP | Animation |
035 | 035 RANIMELOOP | Animation |
036 | 036 RCANIMELOOP | Animation |
037 | 037 LADDERANIME | Animation |
038 | 038 DISCJUMP | Field related |
039 | 039 SETLINE | Entity |
03A | 03A LINEON | Entity |
03B | 03B LINEOFF | Entity |
03C | 03C WAIT | Script Processing |
03D | 03D MSPEED | |
03E | 03E MOVE | Entity |
03F | 03F MOVEA | |
040 | 040 PMOVEA | |
041 | 041 CMOVE | |
042 | 042 FMOVE | |
043 | 043 PJUMPA | |
044 | 044 ANIMESYNC | Script Processing |
045 | 045 ANIMESTOP | Animation |
046 | 046 MESW (Unused) | |
047 | 047 MES | Message |
048 | 048 MESSYNC | Script Processing |
049 | 049 MESVAR | Message |
04A | 04A ASK | Message |
04B | 04B WINSIZE | Message |
04C | 04C WINCLOSE | Message |
04D | 04D UCON | Misc |
04E | 04E UCOFF | Misc |
04F | 04F MOVIE | Movie |
050 | 050 MOVIESYNC | Script Processing |
051 | 051 SETPC | Party management |
052 | 052 DIR | Entity |
053 | 053 DIRP | |
054 | 054 DIRA | |
055 | 055 PDIRA | |
056 | 056 SPUREADY | Timer |
057 | 057 TALKON | Entity |
058 | 058 TALKOFF | Entity |
059 | 059 PUSHON | Entity |
05A | 05A PUSHOFF | Entity |
05B | 05B ISTOUCH | |
05C | 05C MAPJUMPO | Field related |
05D | 05D MAPJUMPON | Field related |
05E | 05E MAPJUMPOFF | Field related |
05F | 05F SETMESSPEED | Message |
060 | 060 SHOW | Entity |
061 | 061 HIDE | Entity |
062 | 062 TALKRADIUS | Entity |
063 | 063 PUSHRADIUS | Entity |
064 | 064 AMESW | Message |
065 | 065 AMES | Message |
066 | 066 GETINFO | |
067 | 067 THROUGHON | Entity |
068 | 068 THROUGHOFF | Entity |
069 | 069 BATTLE | Battle |
06A | 06A BATTLERESULT | Battle |
06B | 06B BATTLEON | Field related |
06C | 06C BATTLEOFF | Field related |
06D | 06D KEYSCAN | Input |
06E | 06E KEYON | Input |
06F | 06F AASK | Message |
070 | 070 PGETINFO | |
071 | 071 DSCROLL | |
072 | 072 LSCROLL | |
073 | 073 CSCROLL | |
074 | 074 DSCROLLA | |
075 | 075 LSCROLLA | |
076 | 076 CSCROLLA | |
077 | 077 SCROLLSYNC | Script Processing |
078 | 078 RMOVE | |
079 | 079 RMOVEA | |
07A | 07A RPMOVEA | |
07B | 07B RCMOVE | |
07C | 07C RFMOVE | |
07D | 07D MOVESYNC | Script Processing |
07E | 07E CLEAR | Field related |
07F | 07F DSCROLLP | |
080 | 080 LSCROLLP | |
081 | 081 CSCROLLP | |
082 | 082 LTURNR | |
083 | 083 LTURNL | |
084 | 084 CTURNR | |
085 | 085 CTURNL | |
086 | 086 ADDPARTY | Party Management |
087 | 087 SUBPARTY | Party Management |
088 | 088 CHANGEPARTY | Party Management |
089 | 089 REFRESHPARTY | Party Management |
08A | 08A SETPARTY | Party Management |
08B | 08B ISPARTY | Party Management |
08C | 08C ADDMEMBER | Party Management |
08D | 08D SUBMEMBER | Party Management |
08E | 08E ISMEMBER (Unused) | Party Management |
08F | 08F LTURN | |
090 | 090 CTURN | |
091 | 091 PLTURN | |
092 | 092 PCTURN | |
093 | 093 JOIN | Entity |
094 | 094 MESFORCUS (Unused) | |
095 | 095 BGANIME | Field related |
096 | 096 RBGANIME | Field related |
097 | 097 RBGANIMELOOP | Field related |
098 | 098 BGANIMESYNC | Field related |
099 | 099 BGDRAW | Field related |
09A | 09A BGOFF | Field related |
09B | 09B BGANIMESPEED | Field related |
09C | 09C SETTIMER | Timer |
09D | 09D DISPTIMER | Timer |
09E | 09E SHADETIMER (Unused) | |
09F | 09F SETGETA | |
0A0 | 0A0 SETROOTTRANS | |
0A1 | 0A1 SETVIBRATE | |
0A2 | 0A2 STOPVIBRATE (Unused) | |
0A3 | 0A3 MOVIEREADY | Movie |
0A4 | 0A4 GETTIMER | Timer |
0A5 | 0A5 FADEIN | Field related |
0A6 | 0A6 FADEOUT | Field related |
0A7 | 0A7 FADESYNC | Script Processing |
0A8 | 0A8 SHAKE | Field related |
0A9 | 0A9 SHAKEOFF | Field related |
0AA | 0AA FADEBLACK | Field related |
0AB | 0AB FOLLOWOFF | |
0AC | 0AC FOLLOWON | |
0AD | 0AD GAMEOVER | Field related |
0AE | 0AE ENDING (Unused) | |
0AF | 0AF SHADELEVEL | |
0B0 | 0B0 SHADEFORM | |
0B1 | 0B1 FMOVEA | |
0B2 | 0B2 FMOVEP | |
0B3 | 0B3 SHADESET | |
0B4 | 0B4 MUSICCHANGE | Music and Sound |
0B5 | 0B5 MUSICLOAD | Music and Sound |
0B6 | 0B6 FADENONE | |
0B7 | 0B7 POLYCOLOR | |
0B8 | 0B8 POLYCOLORALL | |
0B9 | 0B9 KILLTIMER | Timer |
0BA | 0BA CROSSMUSIC | |
0BB | 0BB DUALMUSIC | |
0BC | 0BC EFFECTPLAY | Music and Sound |
0BD | 0BD EFFECTLOAD | Music and Sound |
0BE | 0BE LOADSYNC | |
0BF | 0BF MUSICSTOP | Music and Sound |
0C0 | 0C0 MUSICVOL | Music and Sound |
0C1 | 0C1 MUSICVOLTRANS | Music and Sound |
0C2 | 0C2 MUSICVOLFADE | Music and Sound |
0C3 | 0C3 ALLSEVOL | Music and Sound |
0C4 | 0C4 ALLSEVOLTRANS | Music and Sound |
0C5 | 0C5 ALLSEPOS (Unused) | Music and Sound |
0C6 | 0C6 ALLSEPOSTRANS | Music and Sound |
0C7 | 0C7 SEVOL | Music and Sound |
0C8 | 0C8 SEVOLTRANS | Music and Sound |
0C9 | 0C9 SEPOS | Music and Sound |
0CA | 0CA SEPOSTRANS | Music and Sound |
0CB | 0CB SETBATTLEMUSIC | Music and Sound |
0CC | 0CC BATTLEMODE | Battle |
0CD | 0CD SESTOP | Music and Sound |
0CE | 0CE BGANIMEFLAG (Unused) | |
0CF | 0CF INITSOUND | |
0D0 | 0D0 BGSHADE | |
0D1 | 0D1 BGSHADESTOP | |
0D2 | 0D2 RBGSHADELOOP | |
0D3 | 0D3 DSCROLL2 | |
0D4 | 0D4 LSCROLL2 | |
0D5 | 0D5 CSCROLL2 | |
0D6 | 0D6 DSCROLLA2 | |
0D7 | 0D7 LSCROLLA2 (Unused) | |
0D8 | 0D8 CSCROLLA2 | |
0D9 | 0D9 DSCROLLP2 (Unused) | |
0DA | 0DA LSCROLLP2 (Unused) | |
0DB | 0DB CSCROLLP2 (Unused) | |
0DC | 0DC SCROLLSYNC2 | |
0DD | 0DD SCROLLMODE2 | |
0DE | 0DE MENUENABLE | Menus |
0DF | 0DF MENUDISABLE | Menus |
0E0 | 0E0 FOOTSTEPON | |
0E1 | 0E1 FOOTSTEPOFF | |
0E2 | 0E2 FOOTSTEPOFFALL | |
0E3 | 0E3 FOOTSTEPCUT | |
0E4 | 0E4 PREMAPJUMP | |
0E5 | 0E5 USE | Entity |
0E6 | 0E6 SPLIT | Entity |
0E7 | 0E7 ANIMESPEED | Animation |
0E8 | 0E8 RND | |
0E9 | 0E9 DCOLADD | |
0EA | 0EA DCOLSUB | |
0EB | 0EB TCOLADD | |
0EC | 0EC TCOLSUB | |
0ED | 0ED FCOLADD | Field related |
0EE | 0EE FCOLSUB | Field related |
0EF | 0EF COLSYNC | Script processing |
0F0 | 0F0 DOFFSET | |
0F1 | 0F1 LOFFSETS | |
0F2 | 0F2 COFFSETS | |
0F3 | 0F3 LOFFSET | |
0F4 | 0F4 COFFSET | |
0F5 | 0F5 OFFSETSYNC | |
0F6 | 0F6 RUNENABLE | Entity |
0F7 | 0F7 RUNDISABLE | Entity |
0F8 | 0F8 MAPFADEOFF | Field related |
0F9 | 0F9 MAPFADEON | Field related |
0FA | 0FA INITTRACE | |
0FB | 0FB SETDRESS | Entity |
0FC | 0FC GETDRESS (Unused) | Entity |
0FD | 0FD FACEDIR | Entity |
0FE | 0FE FACEDIRA | |
0FF | 0FF FACEDIRP | |
100 | 100 FACEDIRLIMIT | |
101 | 101 FACEDIROFF | |
102 | 102 SARALYOFF | |
103 | 103 SARALYON | |
104 | 104 SARALYDISPOFF | |
105 | 105 SARALYDISPON | |
106 | 106 MESMODE | Message |
107 | 107 FACEDIRINIT | |
108 | 108 FACEDIRI | |
109 | 109 JUNCTION | Party Management |
10A | 10A SETCAMERA | Field related |
10B | 10B BATTLECUT | |
10C | 10C FOOTSTEPCOPY | |
10D | 10D WORLDMAPJUMP | Field related |
10E | 10E RFACEDIRI (Unused) | |
10F | 10F RFACEDIR | |
110 | 110 RFACEDIRA | |
111 | 111 RFACEDIRP | |
112 | 112 RFACEDIROFF | |
113 | 113 FACEDIRSYNC | |
114 | 114 COPYINFO | |
115 | 115 PCOPYINFO (Unused) | |
116 | 116 RAMESW | Message |
117 | 117 BGSHADEOFF | Field related |
118 | 118 AXIS | |
119 | 119 AXISSYNC (Unused) | |
11A | 11A MENUNORMAL | Menus |
11B | 11B MENUPHS | Menus |
11C | 11C BGCLEAR | |
11D | 11D GETPARTY | Party Management |
11E | 11E MENUSHOP | Menus |
11F | 11F DISC | Field related |
120 | 120 DSCROLL3 (Unused) | |
121 | 121 LSCROLL3 | |
122 | 122 CSCROLL3 | |
123 | 123 MACCEL | |
124 | 124 MLIMIT | |
125 | 125 ADDITEM | Item/Magic/Card/GF |
126 | 126 SETWITCH | |
127 | 127 SETODIN | |
128 | 128 RESETGF | |
129 | 129 MENUNAME | Menus |
12A | 12A REST | |
12B | 12B MOVECANCEL | |
12C | 12C PMOVECANCEL (Unused) | |
12D | 12D ACTORMODE | |
12E | 12E MENUSAVE | Menus |
12F | 12F SAVEENABLE | Menus |
130 | 130 PHSENABLE | Menus |
131 | 131 HOLD | Party Management |
132 | 132 MOVIECUT | |
133 | 133 SETPLACE | |
134 | 134 SETDCAMERA | |
135 | 135 CHOICEMUSIC | |
136 | 136 GETCARD | |
137 | 137 DRAWPOINT | Menus |
138 | 138 PHSPOWER | |
139 | 139 KEY | |
13A | 13A CARDGAME | Menus |
13B | 13B SETBAR | |
13C | 13C DISPBAR | |
13D | 13D KILLBAR | |
13E | 13E SCROLLRATIO2 | |
13F | 13F WHOAMI | |
140 | 140 MUSICSTATUS | |
141 | 141 MUSICREPLAY | |
142 | 142 DOORLINEOFF | Entity |
143 | 143 DOORLINEON | Entity |
144 | 144 MUSICSKIP | |
145 | 145 DYING | Party Management |
146 | 146 SETHP | Party Management |
147 | 147 GETHP (Unused) | Party Management |
148 | 148 MOVEFLUSH | |
149 | 149 MUSICVOLSYNC | |
14A | 14A PUSHANIME | |
14B | 14B POPANIME | |
14C | 14C KEYSCAN2 | Input |
14D | 14D KEYON2 (Unused) | Input |
14E | 14E PARTICLEON | |
14F | 14F PARTICLEOFF | |
150 | 150 KEYSIGHNCHANGE | |
151 | 151 ADDGIL | Item/Magic/Card/GF |
152 | 152 ADDPASTGIL | Item/Magic/Card/GF |
153 | 153 ADDSEEDLEVEL | Item/Magic/Card/GF |
154 | 154 PARTICLESET | |
155 | 155 SETDRAWPOINT | |
156 | 156 MENUTIPS | Menus |
157 | 157 LASTIN | |
158 | 158 LASTOUT | |
159 | 159 SEALEDOFF | |
15A | 15A MENUTUTO | Menus |
15B | 15B OPENEYES (Unused) | |
15C | 15C CLOSEEYES | |
15D | 15D BLINKEYES (Unused) | |
15E | 15E SETCARD | Item/Magic/Card/GF |
15F | 15F HOWMANYCARD | Item/Magic/Card/GF |
160 | 160 WHERECARD | Item/Magic/Card/GF |
161 | 161 ADDMAGIC | Item/Magic/Card/GF |
162 | 162 SWAP | |
163 | 163 SETPARTY2 (Unused) | |
164 | 164 SPUSYNC | Timer |
165 | 165 BROKEN | |
166 | 166 UNKNOWN1 | |
167 | 167 UNKNOWN2 | |
168 | 168 UNKNOWN3 | |
169 | 169 UNKNOWN4 | |
170 | 170 UNKNOWN5 | Item/Magic/Card/GF |
171 | 171 UNKNOWN6 | Animation |
172 | 172 UNKNOWN7 | Animation |
173 | 173 UNKNOWN8 | Animation |
174 | 174 UNKNOWN9 | Animation |
175 | 175 UNKNOWN10 | |
176 | 176 UNKNOWN11 | |
177 | 177 UNKNOWN12 | |
178 | 178 UNKNOWN13 | Music and Sound |
179 | 179 UNKNOWN14 | Music and Sound |
180 | 180 UNKNOWN15 | |
181 | 181 UNKNOWN16 | Field related |
182 | 182 UNKNOWN17 | Field related |
183 | 183 UNKNOWN18 | Menus |