Difference between revisions of "FF7/Field/Script/Opcodes/99 RANDOM"
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==== Arguments ==== | ==== Arguments ==== | ||
* '''const UByte''' ''B'': Destination bank | * '''const UByte''' ''B'': Destination bank. | ||
* '''const UByte''' ''A'': Destination address | * '''const UByte''' ''A'': Destination address. | ||
==== Description ==== | ==== Description ==== | ||
Places a random value into the destination bank and address specified. | Places a random 8-bit value into the destination bank and address specified. If you specify a 16-bit bank, only the lower byte is randomised. |
Latest revision as of 04:18, 23 May 2019
- Opcode: 0x99
- Short name: RANDOM
- Long name: Random
Memory layout
0x99 | B | A |
---|
Arguments
- const UByte B: Destination bank.
- const UByte A: Destination address.
Description
Places a random 8-bit value into the destination bank and address specified. If you specify a 16-bit bank, only the lower byte is randomised.