Difference between revisions of "FF7/Text encoding"
Jump to navigation
Jump to search
Qhimm>Halkun |
Qhimm>Halkun |
||
Line 293: | Line 293: | ||
|- | |- | ||
! style="background:rgb(204,204,204)" | F0 | ! style="background:rgb(204,204,204)" | F0 | ||
! align="center" | { | ! align="center" | {Cait Sith} | ||
! align="center" | {Vincent} | ! align="center" | {Vincent} | ||
! align="center" | {Cid} | ! align="center" | {Cid} |
Revision as of 05:23, 15 November 2008
FF Text is a format that Squaresoft used to encrypt strings in Final Fantasy VII. Below you can find a table that will help you decrypt strings in game.
Note: to get letters, numbers and some special chars you only need to shift all character ASCII values by +20h
There is no equivalent character to 80h in most font families.
Characters D4h - DFh appear to produce odd graphical errors.
{FUNC} Character
This character is in fact an opcode, that takes one or more arguments. For the most time it's used to indicate colours, which are as follows:
FE D2: Gray colour FE D3: Blue colour FE D4: Red colour FE D5: Purple colour FE D6: Green colour FE D7: Cyan colour FE D8: Yellow colour FE D9: White colour FE DA: Flash colour* FE DB: Rainbow colour*
* these colours are global for a window, you can't reset them with other modifiers.
More info can be found in Dialog Window section of the wiki.