Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/330"

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* Opcode: '''0x330'''
* Opcode: '''0x330'''
* Name: set active entity from model id
* Name: set active entity
* Two-word opcode: No
* Two-word opcode: No


Line 17: Line 17:
==== Notes ====
==== Notes ====


Sets the active entity for this context to the entity representing the specified model. The chosen entity remains the active entity until a new entity is selected or the function returns.
Sets the current active entity to the entity representing the specified model.
 
This instruction is missing the extra work that [[FF7/WorldMap Module/Script/Opcodes/300|300]] does and only sets the active entity. It is unclear what the difference is exactly.

Latest revision as of 04:21, 23 May 2019

  • Opcode: 0x330
  • Name: set active entity
  • Two-word opcode: No

Parameters

Location Name Description
Stack Model ID Model to set as active entity

Notes

Sets the current active entity to the entity representing the specified model.