Difference between revisions of "FF8/Field/Script/Opcodes/021 EFFECTPLAY2"

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* Long name: Play sound effect
* Long name: Play sound effect


==== Argument ====
==== Argument ====


Field SFID
Field SFXID (in the SFX list for that field)


==== Stack ====
==== Stack ====
:''(volume related?)''
:''(volume related? usually 127)''
:''Channel (must be a power of 2)''
:'''EFFECTPLAY2'''


==== Description ====
: ''Pan (0=left, 255=right)''
: ''Volume (0-127)''
: ''Channel (must be a power of 2)''
: '''EFFECTPLAY2'''


Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in [[FF8/Field/Script/Opcodes/0CD_SESTOP|SESTOP]] to halt a specific sound effect. AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.
====  Description  ====
 
Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in [[FF8/Field/Script/Opcodes/0CD_SESTOP|SESTOP]] to halt a specific sound effect (and to prevent multiple counds from silencing each other). AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.
 
Note: It seems each area can have a maximum of 32 sounds predefined (meaning sound ID 31 is the highest you can play with this). You have to use [[FF8/Field/Script/Opcodes/0BC_EFFECTPLAY|EFFECTPLAY]] to use more than 32 sounds.

Latest revision as of 04:23, 23 May 2019

  • Opcode: 0x021
  • Short name: EFFECTPLAY2
  • Long name: Play sound effect

Argument

Field SFXID (in the SFX list for that field)

Stack

Pan (0=left, 255=right)
Volume (0-127)
Channel (must be a power of 2)
EFFECTPLAY2

Description

Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in SESTOP to halt a specific sound effect (and to prevent multiple counds from silencing each other). AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.

Note: It seems each area can have a maximum of 32 sounds predefined (meaning sound ID 31 is the highest you can play with this). You have to use EFFECTPLAY to use more than 32 sounds.