Difference between revisions of "FF8/Field/Script/Opcodes/042 FMOVE"
Jump to navigation
Jump to search
Qhimm>Shard (Created page with "* Opcode: '''0x042''' * Short name: '''FMOVE''' * Long name: Facing? Move ==== Argument ==== none ==== Stack ==== :''X'' :''Y'' :''Z'' :''????'' (always 0?) :'''FMOVE''' ==...") |
ffrtt>BukTop m (3 revisions imported) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
* Long name: Facing? Move | * Long name: Facing? Move | ||
==== Argument ==== | ==== Argument ==== | ||
none | none | ||
==== Stack ==== | ==== Stack ==== | ||
:''X'' | |||
:''Y'' | : ''X'' | ||
:''Z'' | : ''Y'' | ||
:''????'' (always 0?) | : ''Z'' | ||
:'''FMOVE''' | : ''????'' (always 0?) | ||
: '''FMOVE''' | |||
==== Description ==== | |||
Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement. | Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement. | ||
Latest revision as of 04:24, 23 May 2019
- Opcode: 0x042
- Short name: FMOVE
- Long name: Facing? Move
Argument
none
Stack
- X
- Y
- Z
- ???? (always 0?)
- FMOVE
Description
Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement.