Difference between revisions of "FF9/Dirs/01"

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ffrtt>BukTop
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'''Files:'''
'''Files:'''
----
----
00  :  ???????
00  :  ????????


01  :  DB structured, data types [0x06, 0x0D, 0x04(Font images, labels, hand-image and other)].
01  :  DB structured, data types [0x06, 0x0D, 0x04(Font images, labels, hand-image and other)].
Line 9: Line 9:
02  :  GameOver TIM
02  :  GameOver TIM


03  :  ???????
03  :  ????????


04  :  TIM
04  :  TIM


05  :  ???????
05  :  ????????




Line 19: Line 19:


         Contains 13 character faces. Each face - it`s image 32x46 pixels.
         Contains 13 character faces. Each face - it`s image 32x46 pixels.
         Structure for each face are:
         Structure for each face are:
         > 0x100 bytes for 16bit pallate (256 colors)
         > 0x100 bytes for 16bit pallate (256 colors)
         > 32*46 = 0x5C0 bytes (8 bit indexed mode)
         > 32*46 = 0x5C0 bytes (8 bit indexed mode)


Line 30: Line 27:


         Each image splitted to two parts.  
         Each image splitted to two parts.  
        Sizes of each parts are 160x224 pixels, and used 16bit color mode.
        Each part size in bytes are 160 * 224 * 2 = 0x11800 byte
11  :  ????????
12  :  Titel Screen Tim images, not 'DB' structure
        > 4 bytes for image count
        > pointers from current position, each 4 bytes.
13  :  ????????
14  :  4bit colors indexed image with pallate, not tim.
        > pallates(~20 count or less) starts from 0x08
        > image starts from 0x280 byte, and has 256 pixels width
15  :  ???????? format, but contains image similar from '14' file, but without pallate. Other data not recognized.
16  :  ????????
17  :  ???????? structure similar '16' file
18  :  ????????
19  :  empty file
20  :  Tetra Master Graphics (TIMS)
        > Sector Structure:
        > 4 bytes start sector (each sector 0x800 bytes)
        > 4 bytes size in sectors
21  :  contain characters faces, DB structured file. [0x00 type]
        > DB structure where are useless, becouse from 0x18 file are similiar to '06' file.


        Sizes of each parts are 160x224 pixels, and used 16bit color mode.
22  :  contain music, DB structured [0x09 type], AKAO.
 
23  :  sounds, music, etc, DB structured [0x07, 0x08, 0x09 types], AKAO
 
24  :  world map basic tiles, other graphics, AKAO, TIM`s, DB structured [0x08, 0x00, 0x07, 0x09, 0x04 types].
 
25  :  some of AKAO, DB structured [0x07, 0x09 types].
 
26  :  DB Structured [0x04 type], 1 TIM image : "Published by Square Electronic Arts".
 
27  :  System graphics, and other, DB structured [0x0D, 0x08, 0x09, 0x04 types].
 
28  :  DB Structured [0x08, 0x00, 0x07, 0x09, 0x04 types].
 
29  :  DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images of biggest island.
 
30  :  DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images.
 
31  :  DB Structured [0x04 type], 4 TIM-images: big images with characters.
 
32  :  DB Structured [0x04 type], 4 TIM-images: big images with characters.
 
33  :  DB Structured [0x07, 0x09, 0x04 types], 7 TIM-images.


        Each part size in bytes are 160 * 224 * 2 = 0x11800 byte
34  :  DB Structured [0x14 type].

Latest revision as of 04:25, 23 May 2019

Contain system files and system-images.

Files:


00  :  ????????

01  : DB structured, data types [0x06, 0x0D, 0x04(Font images, labels, hand-image and other)].

02  : GameOver TIM

03  :  ????????

04  : TIM

05  :  ????????


06  : Characters face`s:

        Contains 13 character faces. Each face - it`s image 32x46 pixels.
        Structure for each face are:
        > 0x100 bytes for 16bit pallate (256 colors)
        > 32*46 = 0x5C0 bytes (8 bit indexed mode)


07-10: "Change disk" images, not TIM:

        Each image splitted to two parts. 
        Sizes of each parts are 160x224 pixels, and used 16bit color mode.
        Each part size in bytes are 160 * 224 * 2 = 0x11800 byte


11  :  ????????

12  : Titel Screen Tim images, not 'DB' structure

        > 4 bytes for image count
        > pointers from current position, each 4 bytes.


13  :  ????????

14  : 4bit colors indexed image with pallate, not tim.

        > pallates(~20 count or less) starts from 0x08
        > image starts from 0x280 byte, and has 256 pixels width


15  :  ???????? format, but contains image similar from '14' file, but without pallate. Other data not recognized.

16  :  ????????

17  :  ???????? structure similar '16' file

18  :  ????????

19  : empty file

20  : Tetra Master Graphics (TIMS)

        > Sector Structure:
        > 4 bytes start sector (each sector 0x800 bytes)
        > 4 bytes size in sectors


21  : contain characters faces, DB structured file. [0x00 type]

        > DB structure where are useless, becouse from 0x18 file are similiar to '06' file.


22  : contain music, DB structured [0x09 type], AKAO.

23  : sounds, music, etc, DB structured [0x07, 0x08, 0x09 types], AKAO

24  : world map basic tiles, other graphics, AKAO, TIM`s, DB structured [0x08, 0x00, 0x07, 0x09, 0x04 types].

25  : some of AKAO, DB structured [0x07, 0x09 types].

26  : DB Structured [0x04 type], 1 TIM image : "Published by Square Electronic Arts".

27  : System graphics, and other, DB structured [0x0D, 0x08, 0x09, 0x04 types].

28  : DB Structured [0x08, 0x00, 0x07, 0x09, 0x04 types].

29  : DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images of biggest island.

30  : DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images.

31  : DB Structured [0x04 type], 4 TIM-images: big images with characters.

32  : DB Structured [0x04 type], 4 TIM-images: big images with characters.

33  : DB Structured [0x07, 0x09, 0x04 types], 7 TIM-images.

34  : DB Structured [0x14 type].