Difference between revisions of "FF7/Field/Script/Opcodes/4B BTLTB"

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* Opcode: '''0x4B'''
* Opcode: '''0x4B'''
* Short name: '''BTLTB'''
* Short name: '''BTLTB'''
* Long name: Battle Type B
* Long name: Battle Table


==== Memory layout ====
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x4B
! width="40" | 0x4B
! width="80" | ''I''
! width="40" | ''I''
|}
|}


==== Arguments ====
==== Arguments ====


* '''const UByte''' ''I'': ID of the encounter data to use, either 0 (standard) or 1.
* '''const UByte''' ''I'': ID of the encounter table to use, either 0 (standard) or 1.


==== Description ====
==== Description ====


Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.
Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.

Latest revision as of 04:16, 23 May 2019

  • Opcode: 0x4B
  • Short name: BTLTB
  • Long name: Battle Table

Memory layout

0x4B I

Arguments

  • const UByte I: ID of the encounter table to use, either 0 (standard) or 1.

Description

Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.