Difference between revisions of "FF7/Field/Script/Opcodes/6C FADEW"

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Latest revision as of 04:17, 23 May 2019

  • Opcode: 0x6C
  • Short name: FADEW
  • Long name: Wait for fade

Memory layout

0x6C

Arguments

None.

Description

Halts execution of the current script for a preceding FADE command, issued by any entity, to fully complete before continuing execution. If no FADE has been issued by any entity, or previous FADE calls have already completed, the FADEW call is ignored.