Difference between revisions of "FF8/Field/Script/Opcodes/021 EFFECTPLAY2"

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Revision as of 19:32, 21 January 2014

  • Opcode: 0x021
  • Short name: EFFECTPLAY2
  • Long name: Play sound effect

Argument

Field SFXID

Stack

(volume related?)
(volume related? usually 127)
Channel (must be a power of 2)
EFFECTPLAY2

Description

Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in SESTOP to halt a specific sound effect. AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.