Difference between revisions of "FF7/Field/Script/Opcodes/16 IFSW"

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{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x16
! width="40" | 0x16
! width="40" | ''B''
! width="40" | ''B / 0''
! width="40" | ''A''
! width="40" | ''A''
! width="40" | ''V''
! width="40" | ''V''
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==== Arguments ====
==== Arguments ====


* '''const UByte''' ''B'': Memory bank to access.
* '''const Bit[4]''' ''B'': Memory bank to access.
* '''const Bit[4]''' ''0'': Zero.
* '''const UShort''' ''A'': Address of the value to retrieve.
* '''const UShort''' ''A'': Address of the value to retrieve.
* '''const Short''' ''V'': Unsigned value to compare the retrieved value to.
* '''const Short''' ''V'': Unsigned value to compare the retrieved value to.

Revision as of 00:24, 25 August 2006

  • Opcode: 0x16
  • Short name: IFSW
  • Long name: If (Signed Word)

Memory layout

0x16 B / 0 A V C E

Arguments

  • const Bit[4] B: Memory bank to access.
  • const Bit[4] 0: Zero.
  • const UShort A: Address of the value to retrieve.
  • const Short V: Unsigned value to compare the retrieved value to.
  • const UByte C: Type of comparison to perform.
  • const UByte E: Amount to jump if the comparison does not hold.

Description

This is similar to the IFUW opcode, but the value compared to may be negative.