Difference between revisions of "FF8/Main wm2"

From QhimmWiki
Jump to navigation Jump to search
Qhimm>MaKiPL
Qhimm>MaKiPL
Line 16: Line 16:
! style="background:rgb(204,204,204)" | Description
! style="background:rgb(204,204,204)" | Description
|-
|-
| 0
| 0,1
| int16
| int_12
| UNKNOWN_1
| FieldX
| Doesn't seem to do anything
| Operates FieldX*
|-
|-
| 2
| 1,2
| int16
| int_12
| UNKNOWN_2
| FieldY
| Doesn't seem to do anything
| Operates FieldY*
|-
| 3,4
| int_12
| Field_Z
| Operates FieldZ*?
|-
|-
| 4
| 4
| uint_16?
| int_4
| Field_WalkMeshID ?
| UNK_1
| Changing operates where party starts
| Unknown
|-
|-
| 6
| 5
| uint_16
| uint_16
| FieldID
| FieldID
| ID of field
| ID of field
|-
|-
| 8
| 7
| 16 bytes
| 17 bytes
| UNKNOWN_NULL?
| UNKNOWN
| AlwaysZERO?
| Unknown
|}
|}


I'm not sure about Field_WalkMeshID - it's a bit more complicated probably.
 
==Field location==
The field location is obtained from three bytes.
 
'''Example''':
9A 00 E7 10
To get X axis: 9A 00 (9A 00)
 
Cheat engine X axis: A0 09
 
To get Y axis: E7 00 (E7 10) [0 is leftover, and 0 from 10]
 
Cheat engine Y axis: 70 0E
 
'''Another example''':
12 04 23 F7
To get X axis: 12 04 (12 04)
 
Cheat engine X axis: 20 41
 
To get Y axis: 23 07 (23 F7) [0 is leftover, and 7 from F7]
 
Cheat engine Y axis: 3F 27


==Useful notes==
==Useful notes==

Revision as of 18:42, 20 April 2016

By MaKiPL


Info

wm2field.tbl is file that handles the world map to field warping.

Structure

File is 1728 bytes. Where every entry is 24 bytes. Though 1728/24 = 72 entries

One entry:

Offset SizeOf Name Description
0,1 int_12 FieldX Operates FieldX*
1,2 int_12 FieldY Operates FieldY*
3,4 int_12 Field_Z Operates FieldZ*?
4 int_4 UNK_1 Unknown
5 uint_16 FieldID ID of field
7 17 bytes UNKNOWN Unknown


Field location

The field location is obtained from three bytes.

Example:

9A 00 E7 10

To get X axis: 9A 00 (9A 00)

Cheat engine X axis: A0 09

To get Y axis: E7 00 (E7 10) [0 is leftover, and 0 from 10]

Cheat engine Y axis: 70 0E

Another example:

12 04 23 F7

To get X axis: 12 04 (12 04)

Cheat engine X axis: 20 41

To get Y axis: 23 07 (23 F7) [0 is leftover, and 7 from F7]

Cheat engine Y axis: 3F 27

Useful notes

First entry is Balamb Garden

Second entry is Balamb City