Difference between revisions of "FF8/Variables"

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Revision as of 08:06, 1 February 2014

Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the variable.

Var type Var Number Description
Word 256 Main Story quest progress. In PC saves, value is at offset 0xE10
Byte 720 Squall's costume (0=normal, 1=student, 2=SeeD)
Byte 722 Selphie's costume (0=normal, 1=student, 2=SeeD)