Difference between revisions of "User:MaKiPL"

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'''Geometry section''': 100% (Check .X wiki)
'''Geometry section''': 100% (Check .X wiki)
'''Texture section + UV''': 100% (Check .X wiki)
'''Texture section + UV''': 100% (Check .X wiki)
'''Wiki page of it''' has some [['''mistakes''']]! Need to fix it as I can.
Wrong is: Generic object header. Model starts with 01 00 01 00, 01 00 00 08 is ??, but totally not a generic object header. Proved by my dumper and analysing info before 01 00 00 08 ever appears.


===GF's animation levels, assets, geometry===
===GF's animation levels, assets, geometry===

Revision as of 20:56, 25 March 2015

VIII research notes:

WorldMap:

Allocation by camera rotation. Portions. Memory pointers to 20 bytes/16 bytes (?) triangles (??).

Data set:

..... ..... ..... ..... PPPPP PPPPP PPPPP ..... ..... ..... PPPPP PPPPP

(...)

Top right corner actual camera pos.

-Check Halfer's notes.

VIII Battle stage model

Script section: 1% (IFRIT's LEVEL has different header!!!. Check it later) Camera section: 20% (Found orthogenical, translation, rotation, skew, zoom, Z axis (based on signed int!) 02 00 00 00 08 header appears in FF7 world map! Check it! Geometry section: 100% (Check .X wiki) Texture section + UV: 100% (Check .X wiki)

Wiki page of it has some '''mistakes'''! Need to fix it as I can. Wrong is: Generic object header. Model starts with 01 00 01 00, 01 00 00 08 is ??, but totally not a generic object header. Proved by my dumper and analysing info before 01 00 00 08 ever appears.

GF's animation levels, assets, geometry

Magic files in battle.fs? Need to run thru multiple TIM raw search, maybe I could find GF's textures. If so, then wolololo. <3

World map camera hack

FIXED memory address!:

FF8_EN.exe+18A92E4 / 0x01CA92E4

FIXED values:

Zommed in: 1024 (2 Bytes) / 00 04 (uint16 ByteArray l=2)
Zommed out: 640 (2 Bytes) / 80 02 (uint16 ByteArray l=2)

ASM:

mov [eax*4+01CA927C],ecx at 0x0045D7FA (FF8_EN.exe+5D7DA)

VIII worldmaphack.jpg