Difference between revisions of "FF7/Field/Script/Opcodes/15 IFUBL"

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* Opcode: '''0x14'''
* Opcode: '''0x15'''
* Short name: '''IFUBL'''
* Short name: '''IFUBL'''
* Long name: If (Unsigned Byte, Long Jump)
* Long name: If (Unsigned Byte, Long Jump)
Line 5: Line 5:
==== Memory layout ====
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x14
! width="40" | 0x15
! width="40" | ''B''
! width="40" | ''B''
! width="40" | ''A''
! width="40" | ''A''

Revision as of 00:01, 18 August 2006

  • Opcode: 0x15
  • Short name: IFUBL
  • Long name: If (Unsigned Byte, Long Jump)

Memory layout

0x15 B A V C E

Arguments

  • const UByte B: Memory bank to access.
  • const UByte A: Address of the value to retrieve.
  • const UByte V: Unsigned value to compare the retrieved value to.
  • const UByte C: Type of comparison to perform.
  • const UShort E: Amount to jump if the comparison does not hold.

Description

This is similar to the IFUB opcode, but it allows a jump of more than 0xFF if the comparison does not hold. Use this opcode if the 'if' block will also be longer than 0xFF.