Difference between revisions of "FF7/Field/Script/Opcodes/9A LBYTE"

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==== Arguments ====
==== Arguments ====


* '''const Bit[4]''' ''D'': Destination bank
* '''const Bit[4]''' ''D'': Destination bank.
* '''const Bit[4]''' ''S'': Source bank
* '''const Bit[4]''' ''S'': Source bank.
* '''const UByte''' ''DA'': Destination address
* '''const UByte''' ''DA'': Destination address.
* '''const UByte''' ''DS'': Source address
* '''const UByte''' ''DS'': Source address.


==== Description ====
==== Description ====


Retrieves the low byte of a two-byte word from the source bank and address, and place the byte value into the destination bank and address. If the source is an 8-bit bank, this will simply copy the value from source to destination; if the destination is a 16-bit bank, the high byte of the destination will remain unchanged.
Retrieves the low byte of a two-byte word from the source bank and address, and place the byte value into the destination bank and address. If the source is an 8-bit bank, this will simply copy the value from source to destination; if the destination is a 16-bit bank, the high byte of the destination will remain unchanged.

Revision as of 19:20, 7 September 2006

  • Opcode: 0x9A
  • Short name: LBYTE
  • Long name: Low Byte

Memory layout

0x9A D / S DA DS

Arguments

  • const Bit[4] D: Destination bank.
  • const Bit[4] S: Source bank.
  • const UByte DA: Destination address.
  • const UByte DS: Source address.

Description

Retrieves the low byte of a two-byte word from the source bank and address, and place the byte value into the destination bank and address. If the source is an 8-bit bank, this will simply copy the value from source to destination; if the destination is a 16-bit bank, the high byte of the destination will remain unchanged.