User:MaKiPL

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Revision as of 13:31, 7 March 2015 by Qhimm>MaKiPL (Created page with "=VIII research notes:= ===WorldMap:=== Allocation by camera rotation. Portions. Memory pointers to 20 bytes/16 bytes (?) triangles (??). Data set: ..... ..... ..... ........")
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VIII research notes:

WorldMap:

Allocation by camera rotation. Portions. Memory pointers to 20 bytes/16 bytes (?) triangles (??).

Data set:

..... ..... ..... ..... PPPPP PPPPP PPPPP ..... ..... ..... PPPPP PPPPP

(...)

Top right corner actual camera pos.


VIII Battle stage model

Script section: 1% (IFRIT's LEVEL has different header!!!. Check it later) Camera section: 20% (Found orthogenical, translation, rotation, skew, zoom, Z axis (based on signed int!) 02 00 00 00 08 header appears in FF7 world map! Check it! Geometry section: 100% (Check .X wiki) Texture section + UV: 100% (Check .X wiki)

GF's animation levels, assets, geometry

Magic files in battle.fs? Need to run thru multiple TIM raw search, maybe I could find GF's textures. If so, then wolololo. <3

World map camera hack

FIXED memory address!:

FF8_EN.exe+18A92E4 / 0x01CA92E4

FIXED values:

Zommed in: 1024 (2 Bytes) / 00 04 (uint16 ByteArray l=2)
Zommed out: 640 (2 Bytes) / 80 02 (uint16 ByteArray l=2)

ASM:

mov [eax*4+01CA927C],ecx at 0x0045D7FA (FF8_EN.exe+5D7DA)