FF8/Field/Script/Opcodes/041 CMOVE
Revision as of 13:46, 24 March 2018 by Qhimm>Albeoris (Created page with "* Opcode: '''0x041''' * Short name: '''CMOVE''' * Long name: C? Move ==== Argument ==== none ==== Stack ==== : ''X'' : ''Y'' : ''Z'' : ''????'' (always 0?) : '''CMOVE'...")
- Opcode: 0x041
- Short name: CMOVE
- Long name: C? Move
Argument
none
Stack
- X
- Y
- Z
- ???? (always 0?)
- CMOVE
Description
Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.